Dev Log 3/11/22 - A First Look Towards Progress!


Hello, sorry that I've been pretty quiet lately. The past week or so has been very difficult on me. I lost someone very important to me, my childhood puppy, and have been really struggling since. Although it's been incredibly difficult, I'm hoping things will start to return to normal.

Here's a look into a few things that were started before a few weeks ago, but are now being polished up. First off is a few new Wisp variants for the light and dark Wisps. Of note, the first of each element was made with a specific character pairing in mind, the light Wisp was given a more crystalline/mirror-like look for Merric, while the dark Wisp was given an imperial armored knight look for Tyra.


Additionally, something that I haven't fully decided on yet was visually incorporating the Wisps into the battle scene a bit more, when calling them or unleashing skills tied to them. Not entirely sure if or to what degree this would be done, but it is a work in progress, to keep an eye out for!

Lastly, is the first look at a concept that may or may not be used in some way. Quite a while back, I toyed with the idea of having some Wisps able to "fuse" in some capacity. At the time, the Wisps were using a simpler elemental-orb based design, and so for their Hybrid designs, I was literally just going to have a half-and-half of their two sprites. Now that Wisps have gotten much more fleshed out designs, their potential Hybrid designs would receive a more thought out design as well.

Here's the first look at one of these potential Hybrid Wisp designs, being Earth/Dark, and based off of obsidian. Something interesting to note, is that their colors aren't just picked at random. The primary/secondary colors are the exact middle-point between the colors used on the Earth and Dark Wisps.


I haven't entirely decided how (or if) Wisp fusions/hybrids will actually be used, but if they were, I would want to implement it as more than just a cosmetic change, with the fusions granting different skills and stat boosts based on the types of Wisp used in the fusion.

I'm hoping for updates to be more frequent going forward, so be sure to keep an eye out. And as always, I'd love to hear any feedback you might have regarding the project so far, or if you have anything you would like to hear more about.

Have a great day!

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